How it works

For every booster box we track, Worth Ripping answers one question: if you buy this box and open it, are the cards inside worth more than you paid?

The short version

  1. We look up today's Cardmarket price for every card in the set, and for a sealed booster display.
  2. We work out what you'd keep after selling: a marketplace fee, a cost for each card you sell, and bulk prices for cheap cards.
  3. We combine that with the pull rates: how often each kind of card turns up.
  4. We open 100,000 virtual boxes to see the spread: how often a box loses money, what a typical box is worth, and what a lucky one brings in.

Prices

Card and box prices come from Cardmarket's price guide, which Cardmarket publishes every day for anyone to use. For each card and each sealed booster box we use Cardmarket's trend price, or the average sale price of the last days when there's no trend price yet.

The price guide doesn't say which rarity a card is, so we take that from a card database: Scryfall for Magic, TCGdex for Pokémon, YGOPRODeck for Yu-Gi-Oh!, Lorcast for Lorcana, OPTCG API for One Piece and DigimonCard.io for Digimon. For games where we can't tell a card's rarity yet, a box shows its price but no verdict until we can.

For Union Arena, Grand Archive and Palworld, box and card prices come from TCGplayer, the main US marketplace, and are shown in US dollars.

Around a release, prices come from pre-orders and the first listings. They move a lot in those weeks, so check the date on each set page.

Each set page also shows the lowest listing and how the box price has moved, one point per day since live prices started. The box pictures are real photos of each box, from the publisher or from the product catalogues of TCGplayer and CardNexus; a box whose photo isn't out yet shows its game's artwork.

Selling costs

A card is only worth its price if you sell it, and selling costs money. By default we assume:

You can change all of these on any set page. Your numbers stay in your browser.

Pull rates

Pull rates say how often each kind of card shows up. Publishers rarely publish them, so every rate on the site says where it comes from:

Each rate also has a likely range. A rate counted from 50 packs is much less certain than one counted from 5,000, and the range shows that.

The simulation

An average hides the most important thing about a box: a big part of the value often sits in a few rare cards. So we open 100,000 virtual boxes, slot by slot, with a random card of the right rarity in every slot. That gives:

To see how much the pull rates matter, we also redo the math for 200 alternative sets of pull rates, drawn from their likely ranges. The spread of those results is the "likely between" range next to each verdict.

The verdict

What we don't count

Changes